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MPB-TDOA

6
Posts
A member registered 65 days ago

Recent community posts

It works fine. Thank you for what you did.BTW  I just finished it , it's hard to imagine how people played it on phones many years ago馃.

(1 edit)

If you have time. But  my suggestion is export the font files to assets folder so that players can replace them themselves, and this will not affect future updates.

Afaik, Japanese and Korean have similar problems, so those players need to replace the fonts themselves...

I see. Thanks for your reply.

Thanks very much for updating the game. But there are some problems with the font... Chinese dot-matrix font can't be bolded, which makes them difficult to read and has missing part at the top. Could you tell me how you fixed the assets loading if it's possible?

I can't see your discord channel, the file link is here.

https://drive.google.com/file/d/13XsmEBC4ryLVVISO-FoSAdVnKoW1OSFW/view?usp=shari...

Hello there, I'm pasta's teammate and the one who decompiled the exe.My steps are as follows(Sorry for my english)

1.Decompile picnic.exe by using GDRE.

2.Replace fonts and add language options in GD4.2.

3.export.

I notice that many assets are load from the root directory.And the .wav file won't play properly.Seems to be related to the situation mentioned in this thread https://github.com/godotengine/godot/issues/18390.I tried using Load() to play PDA sound and it worked fine. But I can't do anything about the rest (I'm not familiar with GD).Does this require some fixes to assets loading?